The game:
  • Runs everywhere where SDL runs
  • Pushable, self-moving and gravity-affected objects
  • More intelligent enemy AI
The map-editor:
  • Runs everywhere where a Desktop Java VM runs
  • WYSIWYG editing
  • Supports multi-selection and clipboard
  • Uses the platform's native look and feel, if available
  • Supports OpenGL acceleration with Sun's J2RE 5.0
  • Only loads textures as needed
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